The current downloadable playing rules can be found here:
|BNSDC||Brisbane Northern Suburbs Darts Club|
|Match||A competition between two teams comprising of a series of games which result in points being awarded to the winner i.e. singles, doubles, teams|
|Leg||A single game between players i.e. 501|
|Game||A series of legs between two players i.e. 501, best of 3|
1.1) All dartboards shall be approved by BNSDC and of a standard bristle type, in good condition, and dividers clearly defined.
1.2) The dartboard shall be fixed in such a manner that the perpendicular height from the floor to the centre of the ‘bull’, at the same level as the oche, shall measure 1.73 metres (5ft 8in, 173 cm).
1.3) The dartboard shall be fixed so that the ‘20’ segment is a darker colour and shall be set at the top of the dartboard.
1.4) In team competition the captains of both teams shall agree that the dartboard and condition of play are satisfactory and in accordance with the rules of the game.
1.5) Any protest as to the condition of the dartboard or conditions of play shall be lodged with the opposing captain in writing before the match commences. In the event of conditions not being altered to comply with the rules, the match shall be played under protest and particulars of the protest will be forwarded to the club secretary in writing. No protest may be made once the match has commenced, unless conditions of play have altered or deteriorated.
2.1) The minimum distance shall measure from the rear of the ochre 2.37 metres (237 cm) along the floor to a plumb line at the face of the dartboard.
2.2) The diagonal distance from the ‘bull’ to the rear of the oche shall measure 2.93 metres (293 cm).
2.3) The oche, or toe line, shall be fixed or removable and placed in a position where half its length on each side of the centre of the dartboard.
2.4) During play no player shall tread on any part of the oche. Infringement can lead to penalties i.e. foul dart called and whatever was thrown not counted.
Order of play
3.1) The home team as per the draw shall throw first in the first and third doubles games in a 6-a-side team and first in the first singles game and then alternate to each team until the end of the match.
3.2) The home team as per the draw shall throw first in the first double game in a 4-a-side team and first in the first singles game and then alternate to each team until the end of the match.
3.3) Any games that goes to three legs the team or player who threw first in the first leg throw for the bull, with the player closest to the centre of the ‘bull’ to shoot first in the third leg.
3.4) Should both players bull shots land in the centre or be equally distant from the bull they shall throw again.
4.1) A player may not retrieve and re-throw any darts that has past the oche.
4.2) A dropped dart is not a thrown dart, unless deliberate attempt has been made to throw the dart over the oche.
5.1) A dart shall only score if the point remains in the dartboard at the completion of a throw. The score is determined by its point of entry into the dartboard.
5.2) In the event of a dart falling out of the dartboard after it has been ‘called’ by the chalker it shall count as a score.
5.3) Darts should only be retrieved by the thrower promptly after the score has been ‘called’ and satisfied that the total score ‘called’ is correct. No protest against the score called may be made once the darts have been removed.
5.4) Scores shall be checked after each throw by the thrower, and may be challenged before the next throw if they spot a mistake in the subtraction by the chalker, they must not try to have this corrected whilst their opposition is throwing their darts. Failure to spot a mistake prior to throwing again the mistake must stand.
5.5) Scores shall be indicated on the scoreboard visible to both players/team with the simple method of scoring, for example:
Example one Example two
501 000 501
–100 100 401
Chalker and callers
6.1) All games are to be controlled by the chalker. A caller may be used if required.
6.2) Each team shall appoint alternately a chalker for each game.
6.3) A player will not commence a leg, match or game until the chalker has called ‘game on’.
6.4) The chalker will determine the score at the completion of each throw and call the score out.
6.5) The chalker will ascertain that the correct score has been recorded on the scoreboard and the remaining balance is correct.
6.6) The chalker will call ‘game shot’ when the correct double has been hit to end the game.
6.7) The chalker will advise the thrower, if requested, of the balance remaining i.e. 40 not double 20 etc.
6.8) Any mistake made by the chalker or call in advising the thrower of the balance remaining to complete the game shall stand until the end of the game (except under the conditions of 5.4. If there is a mistake and there is a dispute, to resolve the matter the ‘leg’ is to be played again.
6.9) The chalker or any other player shall not advise the thrower of the double required to finish the game. The player must not stand at the oche to ask his team members but step back from the oche.
6.10) Certain behaviour are expected from the chalker. The chalker will refrain from any unnecessary movement or talk while the matches are in progress, and must not face the thrower unless the thrower asks a questions about the game.
6.11) The chalker may stop play, in consideration of the players, should it be considered that noise or comment in the vicinity of the players is excessive; unnecessary; or to settle any disputes. Players will not resume until the chalker request is attended to.
6.12) The chalker must be a registered player unless agreed upon by the Club Captains.
Nights of play
7.1) The club nights of play are dictated by the draw.
7.2) In circumstances, matches may be postponed at the agreement of the both captains involved and Club Captains, and should be played as soon as practical as agreed by both captains and Club Captains. Postponed games or matches are to be completed before the commencement of the finals.
7.3) No matches will be scheduled during public holiday.
8.1) For a player to be eligible for any BNSDC event, they must be financial member.
8.2) Players may register at any time during the year using the online registration form.
8.3) New players are allowed one free game but must be registered as a financial members before they play another game.
8.4) Past players who re-register do not get a free game.
8.5) A player who does not register as a financial member after playing a free game and plays again, that team may lose all points. This is at the discretion of the committee.
8.6) Past players who have not become a registered financial member and continues to play could mean that the team may lose all points. This is at the discretion of the committee.
8.7) No player may register with more than one team in any competition.
8.8) All registered players are financial until 1 February in the year of payment.
8.9) Where a player of known ability does not register for a team at the start of a game acceptance of their registration will be at the discretion of the committee.
9.1) Finals will be played on a date and venue decided by the Club Captain.
9.2) No player will be eligible to play in the semi-final, final or grand final unless they have played a minimum of four (4) matches in the season that the semi-final, final or grand final is applicable and with the same team.
10.1) Players may transfer from one team to another during a competition season subject to the following conditions:
10.1.1 Applications must be in writing and the captains of both teams must acknowledge the transfer on the application.
10.1.2 Applications must be in the hands of the Club Captain seven (7) days prior to the applicant playing in a new team.
10.1.3 No player may play for more than one (1) team in any week.
10.1.4 Transfer during competition may be approved by the Club Captain if the above conditions are met and provided that the player is not requesting a transfer to a lower grade.
10.2) In all other circumstances, and in cases where the Club Captain cannot justify an immediate decision, the request for transfer will be considered by the committee.
10.3) Under no circumstances will a transfer be granted after 75% of the competition has been played.
11.1) Match fees must be paid for by all forfeited matches by both teams, together with a score sheet stating team name and players.
11.2) Any team with less than 4 players in a 6 player format must forfeit their match on the night to the opposing team, subject to rule 11.5.
11.3) Any team with less than 3 players in a 4 player format must forfeit their match on the night to the opposing team, subject to rule 11.5.
11.4) Any team that play with 5 players must forfeit all 6 player matches in a 6 player format.
11.5) Any team that forfeits 3 consecutive matches in a competition will be notified by the Club Captain as to whether they may continue playing for that competition.
11.6) Should a team captain consider that there were reasonable grounds for forfeiting a match, they may request the committee consider the circumstances before awarding the forfeit claimed by the opposing team. Any requests must be in writing and in the hands of the Club Captain by Friday of the week in which the game was scheduled.
11.7) A team which claims and is granted a forfeit will receive 2 match points and an 11 nil result in their favour for matches consisting of 20 or 21 games or a 8 nil result in their favour for matches consisting of 15 games. The team granted a forfeit shall submit their scoresheet to email@example.com.
12.1) Only official club score sheets will be accepted for competition matches.
12.2) Team captains are to ensure that a correct and accurate record of the games is recorded on the official sheet, to be signed by both captains at the end of play each night.
12.3) Team captains are responsible for the completion and sending these by email or photo image no later than 5pm on the Friday immediately following the game night.
12.4) If the results of games are not received by the appointed time, a fine of 2 match points may be imposed upon the home team and deducted from their accumulated match points score. Recording of 180’s, tons, good game scores etc may also be withheld at the discretion of the Club Captain.
13.1) All Team captains are responsible for the collection of registration fees and game fees. Fees are to be deposited into BNSDC nominated bank account. Fees are payable annually, 6 monthly and or weekly. Game points penalties may apply for late payment at the discretion of the committee.
13.2) Registration and team fees are to be paid annually and determined at the AGM each year.
14.1) It is the team captain responsibility to attend every Captains meeting that take place throughout the year. If a team is not represented at a meeting by the Captain or proxy could subsequently see points deducted.
14.2) Any group of players may nominate for the 6-a-side competition by submitting the team name and register 9 (maximum) players. Note: No team may play more than 7 players on any given night.
14.3) Any group of player may nominate for the 4-a-side competition by submitting the team name and register 6 (maximum) players. Note: No team may play more than 5 players on any given night.
14.4) In all scheduled matches of the team competition, 2 points will be awarded to the winning team.
14.5) The Club Captain will maintain a record of all teams’ accumulated match and game points during a competition. In the event of 2 teams having the same match points for and against, the game points will determine their positions on the points table. If any of the teams are on equal match and game points at the end of the competition then a playoff will take place at a time and place of the Club Captain’s choice.
14.6) The committee will grade teams into divisions if they deem it necessary for balanced grades.
14.6.1 At the end of the seasons where “Premier”, “A” and “B” Grades are played separately, the top team in “A” Grade and the bottom team in “Premier” Grade, taken by the points for and against during the season NOT THE FINALS. Similarly the same applies to the bottom “A” Grade and Top “B” Grade teams. These two teams will be asked if they wish to change grades and nominate their choice with the Club Captain making the final decision whether to grant this nomination.
14.6.2 Any new team introduced to the competition at the start of the season (after the integrated competition), they are to be introduced in the lower grade unless the Club Captain determines the strength of the team will be to the detriment of the lower grade in which case the Club Captain may allocate the new team into a higher grade.
14.7) No player shall play more than once in any game of a match.
14.8) In all matches the names are to be written up on the board by both captains.
14.9) No name of a late player may be added to the sheet after the commencement of the match.
14.10) Nominated players may include members not present at the start of the match. If a nominated player is not present at the start of their nominated game and arrive during that game they may join the game from where the game is at, unless a forfeit has been claimed under rule 14.14.
14.11) Should a team withdraw or be suspended during the course the competition during the first round, all remaining games shall be awarded to the opposing teams as a win, but in the second round all remaining games will become a bye. No Prizes or Trophies will be awarded to any team/member of a suspended team except at the discretion of the committee.
14.12) Player darts shall weigh no more than 50 grams and be no shorter than 10cm and no longer that 20cm from the point to the tip of the flight.
14.13) Starting time for all matches is 7pm or when both teams are ready to play, whichever is the earliest.
14.14) Any team not ready to play by 7.15pm shall forfeit the match to the opposing team, if the opposing team is ready to play. However, team captains should take into account any extenuating circumstances which may have delayed the start of play, and may at their discretion allow games to start a little later. In this event any games not completed by the closing time of the venue they are playing in will be forfeited to the team eligible to claim the forfeit.
14.15) Team Captains are responsible for ensuring that players are prompt to commence games. A game forfeit may be claimed by a player ready to play if the opposing player is not ready to commence play 3 minutes after being called to the board.
14.16) A higher division player cannot play in a lower grade team.
Conduct and Dress
15.1) Players should at all times conduct themselves in a proper manner, and instances of misconduct brought to the committee’s attention will be dealt with in accordance with clause 18 of the club constitution.
15.2) Players are required to wear standard dress or as required by the venue with covered shoes. Failure to comply could result in the player not being allowed to play.
15.3) Gambling is not permitted on the scores or results of any game or match conducted by the Club.
16.1) All games will comprise of the following formats:
16.1.1 Pairs 501 x best of 3 legs
16.1.2 Singles, 501 x best of 3 legs
16.2) Matches where both players are left on double 1. Counting from the throw after the second player has left themselves double 1, each player has three throws (walks to the oche) trying to hit double one as they normally would. On their fourth attempt both players are playing the “No bust” rule meaning they cannot bust and are able to hit any number without busting in their attempt to hit double 1, until of course someone does hit double 1.
16.3) After 5 more walks, the players then throw for the bull, winner, wins the leg.
16.4) Rules 18.2 and 18.3 is not applicable during the final series.
16.5) A grade games will comprise of the following games formats:
16.5.1 Pairs 501 x best of 3 legs
16.5.2 Singles, 501 x best of 3 legs
16.6) Premier grade games will comprise of the following games formats:
16.6.1 Pairs, 601 x best of 3 legs
16.6.2 Singles, 501 x best of 3 legs
17.1) The committee will investigate any protests which have been made in relation to rule 9, and may order a forfeit against the team which received the protest or a match replay, according to the circumstances.
17.2) Any team which makes a protest, or against which a protest is made, must play the scheduled match or forfeit.
18.1) Should a team member wish to complain about a matter connected with the clubs activities the complaint should be referred to the team captain who will consider the complaint and advise the Club Captain if necessary in writing. The Club Captain will bring the matter to the committee.
19.1) Any member may nominate to play for the club in inter club matches.
19.2) Selection of the rep teams is the responsibility of the Club Captain and their nominees. All players will be considered for selection for each match, unless the Club Captain has received advice from any member as to their unavailability, this must be received in writing.
19.3) Any player who nominates for rep matches will undertake to:
19.3.1 Meet any expenses incurred for travel, accommodation, uniform or other expense, subject to any contribution made by the club.
19.3.2 Be responsible to the team captain for conduct at rep matches.
19.3.3 Act as an ambassador for the club at rep games.
19.3.4 Be willing to assist with fund raising activities.
19.4) Every effort will be made to inform all members of all upcoming rep games.
19.5) In all rep games all members during all games will show a sense of fair play.
19.6) To be eligible to participate in representative games you must be playing on a regular basis in fixtures.
19.7) All the above rules are subject to additions and alterations from time to time as may be considered by the committee. They shall stay in force until written notice is given to all team captains.