1) The Dart Board shall be of a standard bristle type approved by BNSDC and in good condition with dividers clearly defined. It must be adequately lit by fluorescent light to be set in such a position above the dart board to throw a minimum amount of shadow, with the light shaded from the player’s eyes.
2) The board shall be firmly fixed to a height of 173 cm’s from its centre to a point level with the oche. It shall be set that a straight line from the centre of the 20 division to the centre of the 3 division is truly perpendicular. The board shall be so set that the 20 division is a darker sector of the board.
3) The board shall be so set that ample space is available for the chalker to stand to either side of the board.
4) The length of the throw shall be 237cm’s measured horizontally from a plumb line dropped from the face of the board to the rear of the oche. Or 293cm’s in a direct line from the centre of the bull to the rear of the oche.
5) The oche, or toe line, shall be clearly indicated and parallel to the face of the board. With half it’s length each side of the centre of the board. And shall be of a raised variety, either fixed or removable.
6) The oche is for standing behind and not trodden on or stood on whilst throwing of darts. Infringement of this rule can lead to penalties. i.e. a foul dart could be called if this rule is breached. Meaning that whatever was thrown while the thrower was illegally on or over the oche would not count.
7) Darts must not exceed 50grms in weight, and be no shorter than 10 cm’s and not longer than 20 cm’s from the point to the tip of the flight. They may be of any material as suitable to the thrower.
8) In team competition the captains of both teams shall agree that the board and conditions of play are satisfactory and in accordance with the rules of the game.
9) Any protest as to the condition of the boards or conditions of play shall be lodged with the opposing captain in writing before the match commences. In the event of conditions not being altered to comply with the rules, the match shall be played under protest and particulars of the protest will be forwarded to the club secretary in writing. No protest may be made once the match has commenced, unless conditions of play have altered or deteriorated.
10) The home team as per the draw shall throw first in the first and third doubles game and throw first in the first singles game and then shall alternate to each team until the end of the match. In any game that goes to three legs the contestants will both throw for the bull, with the closest scoring dart to the bull throwing first in the third leg, i.e. the team or individual, who threw first in the first leg, shall have first throw at the bull.
11) Scoring darts are those sticking in or the point touching the board at the completion of a throw. The score of each dart is determined by its point of entry into the board.
12) A player may not retrieve and rethrow any dart that has been thrown past the oche. A dropped dart is not a thrown dart, unless a deliberate attempt has been made to throw the dart over the oche.
13) Only those darts that remain in the board at the end of a throw will be counted, and any dart that bounces out or falls out, even after the thrower may have asked the chalker what score he has will, not be counted.
14) No player shall remove or touch any dart throw at the board until they are satisfied that the total score they have thrown has been called correctly. No protest against the score called may be made once the darts have been touched or removed.
15) In all games the inner bull shall count as double 25.
Chalkers and callers
16) All games are to be controlled by the Chalker. A caller may be used if required.
17) In teams competition each team shall appoint alternately the chalker for each game.
18) The chalker shall: a) Have control of the game and call “game on” to commence the game. b) Determine the score at the completion of each throw and call the score out. c) Ascertain that the correct score has been recorded on the scoreboard and that the balance remaining is correct. d) Call “game shot” when the correct double has been hit to end the game. e) Advise the thrower, if requested, of the balance remaining, i.e. 40 not double twenty etc.
19) Any mistake made by the chalker or caller in advising the thrower of the balance remaining to complete the game shall stand until the end of that game (except under the conditions of rule 24). If there is a mistake and there is a dispute over it the only way of resolving it is to play that “leg” again.
20) The chalker or any other player shall “not” advise the thrower of the double required to finish a game. The player may step back from the oche and ask his team or partner he is playing with but cannot do this while standing at the oche.
21) Certain behaviors are expected from the Chalker: The chalker will refrain from any unnecessary movement or talk while the games are in progress, and must not face the thrower unless the thrower asks them a question re the game.
22) The chalker may stop play, in consideration of the players, should it be considered that noise or comment in the vicinity of the players is excessive or unnecessary or to settle any dispute. Play will not resume until the chalkers request is attended to. The chalker must also be a registered player unless agreed upon by both team Captains.
23) Scores shall be indicated on a scoreboard visible to both players/teams and the method of scoring shall be by simple subtraction. e.g.
24) Subtractions as shown on the scoreboard shall be checked after each throw by the thrower, and may be challenged before the next throw if they spot a mistake in the subtraction by the chalker. They must not try to have this corrected whilst their opposition is throwing their darts. If they fail to spot a mistake prior to throwing again the mistake must stand.
Nights of Play
25) The club nights of play are dictated by draw.
26) In certain circumstances, matches may be postponed, but this may only be done by arrangement between the two captains and the Club Captain, and should be played as soon as possible after the scheduled date. The new date set for the game must be agreed to by both captains and the Club Captain. If no agreement can be reached the club captain will then set a date for the game to be played after consultation with both captains. In all cases, postponed games or matches must be completed before the commencement of the finals.
27) If at all possible no matches will be scheduled for during public holidays. If any are scheduled by mistake or other wise they may be played on another day.
28) All players must be registered with above club.
29) Players may register at any time during the year (new players) with the Club Captain. Those new players are allowed one free game but must be registered before they play another game. Past members who reregister do not get a free game.
30) A player who does not register after playing a free game and plays again the team they play for, may lose all the points that that player gained and also 2 team points. This also applies to past members who play without paying their dues on the night. This is at the committees discretion.
31) Fees and dues for financial membership shall be paid annually, or as required, and shall be determined at the A.G.M. each year.
32) No player may register with more than one team in any competition.
33) All registered players are financial until 1st February in the year of payment.
34) Finals will be played on a date and venue Decided by the club captain
35) No player will be eligible to play in the semi final, final, or grand final unless they have played a minimum of four (4) games per season of a 2 season year, or 10 Games within a 1 Season year, with that team.
36) Where a player of known ability does not register for a team at the start of a round, acceptance of their registration will be at the discretion of the committee.
37) Players may transfer from one team to another during a competition season subject to the following conditions: a) Applications must be in writing and the captains of both teams must acknowledge the transfer on the application. b) Applications must be in the hands of the Club Captain 7 days prior to the applicant playing in a new team. c) No player may play for more than one team in any week. d) Transfers during competition may be approved by the Club Captain if the above conditions are met, provided that player is not requesting a transfer to a lower grade.
38) In all other circumstances, and in cases where the Club Captain cannot justify an immediate decision, the request for transfer will be considered by the committee.
39) Under no circumstances will a transfer be granted after 75% of the competition has been played.
Starting Times for Matches
40) Starting time for all matches is 7pm or when both teams are ready to play. Which ever is the earlier.
41) Any team not ready to play by 7.15pm shall forfeit the match to the opposing team, if the opposing team is ready to play. However, team captains should take into account any extenuating circumstances which may have delayed the start of play, and may at their discretion allow games to start a little later. In this event any games not completed by the closing time of the venue they are playing in will be forfeited to the team eligible to claim the forfeit.
42) In other circumstances games not completed by the closing time will be forfeited by the home team, unless alternative arrangements, agreed to by both captains, can be made to complete the remaining games before the next weeks games. In this event the Club Captain must be notified as soon as possible prior to the games being played.
43) It is the responsibility of the team captains to ensure that their players are prompt to commence games. A game forfeit may be claimed by a player ready to play if the opposing player is not ready to commence play 3 minutes after being called to the board.
44) Match fees must be paid for all forfeited matches by the team claiming the forfeit, together with a game sheet with the team names of the team claiming the forfeit.
45a) Any team with less than 4 players in a 6 player format or less than 3 players in a 4 player format must forfeit their match on the night to the opposing team, subject to Rule 42.
45b) Any team with 5 players may be provided with a player from the opposing team if they have more than 6 players, and with the agreeance of both Captains. Neither Captain is obliged to accept this arrangement. Should this be accepted the player joining the opposing team for the night must be placed in the number 1 or 2 slot for their final singles match to ensure they are having the least impact on the end result.
45c) Should Rule 45 b) not apply, then the team who have played twice per season with 5 players will on the third occasion forfeit the six leg of each round.
45d) For teams who have not played twice per season with 5 players, then their 6th player will be nominated by the opposing captain. Opposing captains cannot nominate a player twice in one night. Nominated players will not accumulate MVP points, but can win legs. No player will be nominated as a 6 player during the double round under any circumstances.
46) Any team that forfeits 3 consecutive matches in a competition will be notified by the Club Captain as to whether they may continue playing for that competition.
47) Should a team captain consider that there were reasonable grounds for forfeiting a match, they may request the committee consider the circumstances before awarding the forfeit claimed by the opposing team. Any requests must be in writing and in the hands of the Club Captain by Friday of the week in which the game was scheduled.
48) A team which claims and is granted a forfeit will receive 2 match points and an 11 nil result in their favour for matches consisting of 20 or 21 games or a 8 nil result in their favour for matches consisting of 15 games.
49) Only official club score sheets will be accepted for competition matches.
50) Team captains are to ensure that a correct and accurate record of the games is recorded on the official sheet, to be signed by both captains at the end of play each night.
51) All home team captains are responsible for the completion and collection of game sheets on the game night and for sending these to the Club Captain by email or photo image by no later than 5pm on the Friday immediately following the game night. All team captains are responsible for the collection of registration fees and game fees. Fees are to sent by one of the following methods – EFT (electronic fund transfer); direct debit; or by deposit into BNSDC bank account. Fees are payable annually, 6 monthly and or weekly. BNSDC preferred method of payment is by EFT. Game points penalties may apply for late payment at the discretion of the committee.
52) If the results of games are not received by the appointed time, a fine of 2 match points may be imposed upon the home team and deducted from their accumulated match points score. Recording of 180’s, tons, good game scores etc may also be withheld at the discretion of the Club Captain.
General Rules for team Competition
53) Any group of players may nominate for the 6-a-side competition by submitting the team name and with at least 6 names of players on the nomination form provided for that purpose or 4 players for the 4-a-side competition, and forwarding it to the Club Captain by the given closing date. NB No team may play more than 10 players per team on any given night.
54) In all scheduled matches of the team competition 2 points will be awarded to the winning team.
55) The Club Captain will maintain a record of all teams’ accumulated match and game points during a competition. And also e-mail a report to teams so that they can see where they are in their respective competitions. In the event of 2 teams having the same match points for and against the game points will determine their positions on the points table. If any of the teams are on equal match and game points at the end of the competition then a playoff will take place at a time and place of the club captain’s choice.
56) The committee will grade teams into divisions if they deem it necessary for balanced grades. a) At the end of the seasons where “Premier”, “A” and “B” Grades are played separately, the top team in “A” Grade and the bottom team in “Premier” Grade, taken by the points for and against during the season NOT THE FINALS. Similarly the same applies to the bottom “A” Grade and Top “B” Grade teams. These two teams will be asked if they wish to change grades and nominate their choice with the Club Captain making the final decision whether to grant this nomination. b) Any new team introduced to the competition at the start of the season (after the integrated competition), they are to be introduced in the lower grade unless the Club Captain determines the strength of the team will be to the detriment of the lower grade in which case the Club Captain may allocate the new team into a higher grade.
Conduct and Dress
57) Players should at all times conduct themselves in a proper manner, and instances of misconduct brought to the committee’s attention will be dealt with in accordance with clause 18 of the club constitution.
58) Players are required to wear standard dress or as required by the venue with covered shoes. Failure to comply could result in the player not being allowed to play.
59) Gambling is not permitted on the scores or results of any game or match conducted by the Club. Rules of Play
60 a) A & B grade games will comprise of the following games formats: Pairs, 501 x best of 3 legs, Singles, 501 best of 3 legs. Premier grade games will comprise of the following games formats: Pairs, 601 x best of 3 legs, Singles, 501 best of 3 legs.
60 b) In a B grade match where both players are left on double 1. Counting from the throw after the second player has left themselves double 1, each player has three throws (walks to the oche) trying to hit double one as they normally would. On their fourth attempt both players are playing the “No bust” rule meaning they cannot bust and are able to hit any number without busting in their attempt to hit double 1, until of course someone does hit double 1.
60 c) After 5 more walks, the players then throw for the bull, winner, wins the leg
60 d) Rules 60 b) and c) Not applicable during the final series.
60 e) Should both players be left on any double for a significant period, the Chalker upon agreement by both Captains will call 10 minutes of which both player have 10 minutes to continue to go for the double. If unsuccessful the players then throw for the bull, winner wins the leg.
61) No player shall play more than once in any game of a match
62) In all matches the names are to be written up on the board by both captains.
63) No name of a late player may be added to the sheet after the commencement of the match.
64) Nominated players may include members not present at the start of the match. If a nominated player is not present at the start of their nominated game and arrive during that game they may join the game from where the game is at, unless a forfeit has been claimed under rule 43.
65) Should a team withdraw or be suspended during the course the competition during the first round, all remaining games shall be awarded to the opposing teams as a win, but in the second round all remaining games will become a bye. No Prizes or Trophies will be awarded to any team/member of a suspended team except at the discretion of the committee.
66) The committee will investigate any protests which have been made in relation to rule 9, and may order a forfeit against the team which received the protest or a match replay, according to the circumstances.
67) Any team which makes a protest, or against which a protest is made, must play the scheduled match or forfeit.
68) Should a team member wish to complain about a matter connected with the clubs activities the complaint should be referred to the team captain who will consider the complaint and advise the Club Captain if necessary in writing. The Club Captain will bring the matter to the committee.
69) Any member may nominate to play for the club in inter club matches.
70) Selection of the rep teams is the responsibility of the Club Captain and his nominees. All players will be considered for selection for each match, unless the Club Captain has received advice from any member as to their unavailability, this must be received in writing.
71) Any player who nominates for rep matches will undertake to : (a) Meet any expenses incurred for travel, Accommodation, uniform or other expense, subject to any contribution made by the club. (b) Be responsible to the team captain for conduct at rep matches. (c) Act as an ambassador for the club at rep games. (d) Be willing to assist with fund raising activities.
72) Every effort will be made to inform all members of all upcoming rep games.
73) In all rep games all members during all games will show a sense of fair play.
74) All the above rules are subject to additions and alterations from time to time as may be considered by the committee. They shall stay in force until written notice is given to all team captains.